Edit: of course my mistake, had some minor offset in my code. All working. Thank you!
https://imgur.com/a/9pZZRS1 I extracted them as png with desired layers in photoshop and i get line artefacts from the borders of the down and left animations. Is that error on my part and how to fix it?
Looking at the image, it looks like a placement error. All the "guide lines" must stay exactly above each other in their respective animations, this way you can be sure all the pieces are on the right place.
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Love your other packs that work with RPG maker, are you planning to make something like this pack but for RPG maker in the future?
When I make some character packs I will be sure to include an rpg maker version :)
Thank you, and look forward to seeing them! Having lots of fun with your Tilesets bundle! :)
Glad you like it!
https://imgur.com/a/hdgxvTQ < both scenarios
Iam using Godot Select Frames / SpriteFrames editor.
When using 48x48 for the assets, it doesnt correctly snap at the edges and i get the border artefacts included.
For the base version (naked) the skin variants also dont get mapped correctly when setting 48x48.
Help appreciated!
Edit: Fixed it with offset 2px each
Hey, I'm glad you fixed it, I will take a look on the files later too.
Edit: of course my mistake, had some minor offset in my code. All working. Thank you!
https://imgur.com/a/9pZZRS1
I extracted them as png with desired layers in photoshop and i get line artefacts from the borders of the down and left animations.
Is that error on my part and how to fix it?
Looking at the image, it looks like a placement error. All the "guide lines" must stay exactly above each other in their respective animations, this way you can be sure all the pieces are on the right place.